![]() Um, we've been working on the super simple power supply front panel, test board, right. Now, that's been four months, right? Something like that. We can kind of get back to doing some updates on projects. This is the first time in like four weeks we don't have any guests. Hello, and welcome to the macro fab engineering podcast. Mike of the Useless Duck Company built an Arduino powered door lock that is activated by opening an incognito window in Chrome on his desktop.Sparkfun has a project to build your own Pokédex that has a battery backup to keep you going to catch ’em all. Pokemon GO goes without saying that it was a huge hit.Part number is ISL9237 and Parker wants to get his hands on it to make a battery pack for his phone. Can boost 5V and buck 12V and 20V to charge a lithium battery pack. Intersel made a really interesting buck boost battery charger IC that is perfect for USB Type C Power Delivery.Parker made a test dev board to experiment on the Type C connector. Will be writing a couple articles in the future about his findings. Parker has been working on USB Type C.There was a critical dimension that was 1mm off. This time about the FX Dev boards breadboards. Stephen is writing a series of BGA footprint and layout articles.Will have to have its own transformer inside to power it. The entire front panel for the SSPS will draw roughly 60W of power.Parker had to bridge some wires to fix the problem. The datasheet for the VFD display Parker is using has an ambiguous pinout for the serial interface.Stephen has the Analog “Energon Cube” PCB made. Parker has the test panel done and working. Parker and Stephen have been working on the Super Simple Power Supply.Pokémon Sword & Shield and may vary in other games check the respective Pokédex pages for details. These Pokémon learn Pin Missile at the level specified. Sharp spikes are shot at the target in rapid succession. Sharp pins are shot at the foe in rapid succession. Sharp pins are shot at the foe and hit two to five times at once. Sharp pins are fired to strike 2 to 5 times. When a Pokémon is holding Buginium Z and uses its Z-Power, Pin Missile turns into Savage Spin-Out and has base power 140. In Generation 1, each hit will always deal the same damage - if the first critical hits, so will the rest.In Generations 1-3, Pin Missile ends immediately if any hit breaks a Substitute.In Generations 2-4, if a Focus Sash or Focus Band activates before the final hit, subsequent hits do not cause the holder to faint.In Generations 1-5, Pin Missile has 85% accuracy.In Generations 1-5, Pin Missile has 14 base power.The Skill Link ability will cause Pin Missile to always hit the maximum number of times. The move Counter only counters the final hit, but Bide counters the complete damage. If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon. ![]() If the Sturdy ability, Focus Sash, or Focus Band activates before the final hit, the subsequent hit will still deal damage and therefore cause the opponent to faint.Abilities that activate on contact ( Static, Weak Armor, Iron Barbs etc.) activate for each strike.Each strike can get a critical hit independently.The probability of each interval is shown in the table, with the total power after each hit.Įach strike of Pin Missile is treated like a separate attack: Pin Missile hits 2-5 times per turn used.
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